June Highlights

June Highlights

What a month. My business is set up, Nintendo Switch 2 finally came out, and by the time you read this, I'll be out of my flat.

I held off from doing an 'App Picks' for June, as developers are still looking into how the latest updates from Apple and others can improve their apps. From what I've read and heard from others, Apple's announcements were, fine, but as for developer relations? Do me a favour.

Lots to talk about in July, though. But for now, crack open a 0% beer and enjoy what I've spotted this month.

Watched

Glastonbury - 90s Hits
As the excitement for 2025’s Glastonbury Festival reaches fever pitch, this is the ultimate 90s throwback, a look at some of the biggest hits from the decade performed over the years at Worthy Farm.

Listened

Read

The life and death of Hideo Kojima
As Hideo Kojima prepares for the release of Death Stranding 2, the pioneering video game director continues to inject his iconoclastic vision into ever-more ambitious projects
Death Stranding 2: On the Beach review – An outstanding work of art
Hideo Kojima has crafted a truly breathtaking thesis on what it means to be human.
“AI Is Not Going Away”: Darth Vader In Fortnite Exposed A Glaring Issue With AI Ethics, And It Goes Much Further Than Consent
AI Darth Vader in Fortnite is just the beginning, and it’s a race against time to protect actors.
Introducing the Craig Stitt papers | Video Game History Foundation
Presenting our newest library collection from Sega and Insomniac artist Craig Stitt.
How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all
The rise, decline, and surprising rise of Sonic the Hedgehog is a fascinating tale, and no one is more familiar with it than Takashi Iizuka.
|Why Apple should draw on its past gaming effort, the Pippin, to create a dedicated gaming controller for iPhone and iPad
While Apple’s first attempt at a gaming console might have failed, I think that a Pippin-style controller for iPhone would work wonders.

Found a Ridge Racer Type 4 press disc on archive.org absolutely loaded with high-res renders. This is my Holy Grail. 📀 archive.org/details/redu...

Andy Kelly (@ultrabrilliant.xyz) 2025-06-25T09:31:35.464Z

Also in this issue, I spoke to the lovely Shuhei Yoshida about the making of Ape Escape - which was one of the first projects he worked on at PlayStation, and one he has particularly fond memories of. Plus, he told me about playing on the SNES PlayStation...

Lewis Packwood (@lewispackwood.bsky.social) 2025-06-12T17:18:15.740Z

Thanks for reading/watching/listening.