Final Zone: Sonic 3.

It’s the birthday this week, so before the feature goes into games that don’t relate to me heavily, I’ve decided to go all out, and tell you about the final boss from a game that started it all for me in 1994, which is one of my all time, favourite games.


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For a feature such as this, the Sonic series has many bosses that many remember as a final boss you just couldn’t get through, and it’s probably not going to stop at just two for me so far.

Before I start to go in depth, I do recommend pressing play below.

The final boss of Sonic 3 is found at Launch Base Zone Act 2, and is split into three parts, every one Robotnik.
The first involves a cannon and a platform that appears and disappears, and once it’s up, you can hit Robotnik until he’s beaten. It follows a pattern, and as long as you abide by it, you’ll be fine. It’s a rare time where Tails is useful also, as he can sometimes climb onto the platform, and jump onto Robotnik too.

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Once this is done, the next part is hopping on board to Death Egg.
When I first played this stage and reached this part, I didn’t realise it was Death Egg I was flying to, I thought it was just a part of the zone falling apart, much like how Marble Garden Act 2 occurred.

Suddenly you jump onto a platform, with Death Egg soaring upwards.
The second part involves a ship that fires lasers alongside a rotating spike at the top, so it may hurt you if you try to damage Robotnik.
You can attempt one hit at a time and eventually you’ll win, but I’ve always sacrificed some rings to repeatedly hit him in one or two goes instead of waiting patiently.

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You’ll then destroy parts of this ship, while it still fires the lasers and has the rotating spike, until it’s just Robotnik.
This time, instead of disappearing, you see him fly upwards, and then the sky goes dark, flying so high you’re almost in space.

For a split second, you think that’s it, and the next, final zone could be Death Egg, but instead something else occurs.
Suddenly, the music changes, and you see Robotnik quickly drop down, in yet another ship with more spikes, and now a giant arm.

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When I first saw this, two concerns were playing on my mind:

  1. There doesn’t seem to be any way of hitting the ship.
  2. If I die now, I have to restart all the way back to the first part of this boss.

He appears from either side, ready to grab you, and slam you to the floor. You have to avoid this, while also hitting Robotnik. A jump that’s either too soon or too high will result in damage.

Finally, after more hits given than usually needed, it’s destroyed, and you think if there’s going to be yet another boss. You think, maybe you’re jumping onto Death Egg to destroy it, or a final boss with Knuckles.
But you lose control of Sonic, and you watch the cutscene as the platform detaches from Death Egg, and you see the station fall from the sky in the distance.

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This boss took a lot of practice. The two parts became a minor annoyance until the final part arrived.
The music of the final boss also kept you on edge, but you couldn’t help tapping your feet to the tune.

When the game was attached to ‘Sonic & Knuckles’, the second part of Sonic 3, the music had changed to the same boss theme as the previous zones, and it was left until the final zone, Death Egg, that the music would return, alongside a much bigger, and tougher boss.
Sonic 3 is well remembered, but it’s a shame that Sega hasn’t allowed it to be re-released on mobile devices, most likely due to the music rights issues that involves Michael Jackson.
More can be read about that in my Link to the Past entry from two years ago here.
But for now, if you have it bought on Steam, have another play, and see how you do one more time.

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