Focus on the site is going to ascend massively for 2017.
The first order of call is a Patreon.
Inspired by Tired Old Hack and Liam Robertson, this will be a way for me to focus even more on the site, and will lead to more features I’ve been thinking of doing for months.
It’s been five years since it was only a small Tumblr ‘blog’, but since then it’s grown into something I didn’t expect, it was just something I just wanted to write on.
Now there’s interviews, monthly features, and an ebook, with a second on the way.
Most of all, it’s fun.
Do have a look on the link above, and see what you think and if you wish to contribute. Rewards will definitely be something that will be a fun read.
‘Dad, I did it.’
For twenty years the original Tomb Raider composer, Nathan McCree had been waiting to say this to his Dad. As every year I was told, he would tell him:
‘This time next year Nath, the tour will happen’.
And now it has.
It was a spectacular event.
With cues from the first three Tomb Raider games, narrated by Shelley Blond throughout, it gained three standing ovations, and the crowd wanting more.
Me and Nathan had been talking the past week on how it was going. Nerves were mainly part of this. Some dread also. But in the end, everything had worked out, and more.
With the game being released twenty years ago last month, it was only fitting that to launch the second volume of Final Zone would be the very first Tomb Raider.
This was a boss that was an ongoing thread from start to finish, alongside her henchmen.
But once everything came collapsing down at the end, the final boss appeared.
Sometimes you just need to retreat and forget about everything.
To get away, to recover, or just because.
Some play games all day or just lay in bed instead. Whereas others listen to music to take them somewhere else, almost as if you’re plugged into the Matrix.
I’m never one for a clickbait post of ‘all time lists’, whether thats of embarrassing moments from ‘celebrities’, or your favourite benches found across Lincoln.
But there’s always those select few that you’ll repeatedly go back to, no matter what they are.
After two tweets hinting towards a western, Rockstar announced Red Dead Redemption 2, the third game in the Red Dead series, coming late next year.
“Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”
A ‘multiplayer experience’ is a given to me. Considering the success of GTA Online, I can see this being the next stage.
The possibilities in this setting online could be:
- Online bounty hunts and western duels.
- Forming a group like the Magnificent Seven online and taking over certain towns.
Sounds fun already.
It also tells me it could be a launch title for Microsoft’s ‘Project Scorpio’, which will bring 4K resolution gaming to the Xbox One.
The trailer premieres this Thursday.
Number 4 in a series is always the risky one.
- Tomb Raider 4.
- Crash Bandicoot 4. (Albeit made by another developer.)
- Indiana Jones 4.
It could improve or hinder the series. But with Tekken 4, it was mostly disappointment for me.
As I was writing the impressions last week, I decided to walk around Lincoln and take side-by-side shots of the 7, alongside the iPhone 3G, mainly for curiosity.
None of these images have been changed, they were both taken at the same time, no settings applied.
I would also not recommend seeing them on Apple News, as they don’t show the slider feature. Open in Safari and the below will work as it should do.
Enjoy the findings.
Sept. 21st 2005 was when the first episode of the second season of LOST aired, eleven years ago today.
Ever since finishing Uni in 2014, I’ve purposefully avoided watching it, so it would be fresh in the mind when I next came to watch the series.
Last week, I decided to go back to it and watch them all on the iPad.
Watching the finale of Season 1; ‘Exodus‘, I was brought back to a time when during the summer of 2005, where all you would hear on TV news sites was:
‘What’s in the hatch?’
‘It’s the end, but the moment has been prepared for.’
I didn’t like the 6 and 6S.
The design I didn’t like, with their thick border lines. I always thought it was a step back from the elegant iPhone 5 and 4 before it.
It even felt uncomfortable to hold to me.
I wanted to go back, and I did with the iPhone SE. The latest features alongside a great design in a smaller body? How could I say no.
But then on Friday, the iPhone 7 appeared in matte black.
USA Release: September 9, 1999
UK Release: October 14, 1999
A few on Twitter are celebrating Dreamcast becoming seventeen today.
I remember being at the Odeon and seeing an advert for it. Then I came to play it at Toys R Us with Sonic Adventure loaded on.
I had owned it for most of 2001, before I sold it for a PS2 with Zone of the Enders, mainly for the Metal Gear Solid 2 demo that came with it.
To me, it was the precursor to the Xbox. The controller has always felt great, and the VMU was ahead of its time. It’s really the precursor to the companion apps you see on the App Store, such as the one for Star Wars Battlefront.
I even have a friend who racked up an £800 bill for using it for the Internet.
Thanks to Gotham Games, I bought one earlier this year, which sits beside the TV in the front room. I’m currently playing through Shenmue when time allows it. The aim is to finish that, then the sequel, by the time number three is released.
For today, I’ll be pouring a Gin for it while playing Marvel VS Capcom 2 on Sega’s (for now) final console.