Category: Thoughts

Ten days with the Nintendo Switch.

Justification is one of the most important things to me when looking at a big purchase.

When I think about buying something, I need it to justify itself being in the bag I carry around almost every day with me.

  • Why do I want it.
  • Will I be using it as much as I did when I bought it, in a month’s time.

When I stayed up for the event in January, followed by the Birmingham visit, that all went. I wanted it.

After ten days using the Switch almost non-stop, these are my impressions so far.

Continue.

Expansion Packs.

Before paid downloadable content (DLC) and Season Passes were considered normal, there were expansion packs for the PC versions of some games in the nineties.

These would give the player extra levels to the existing game and usually retail for around £20.

Star Wars Dark Forces II had one in the vein of ‘Mysteries of the Sith’ where you played as someone else called Mara Jade which gave a different viewpoint of the story.

Half Life also had spin offs such as ‘Opposing Force’ and ‘Blue Shift’.

During this time, the first three Tomb Raider games also had these:

  • Tomb Raider: Unfinished Business
  • Tomb Raider II: Golden Mask
  • Tomb Raider III: The Lost Artefact

The ‘Gold‘ series are a different feel, mainly because they were made by a different team. I always wanted to give them a try, just to see how they were, and if the fans who only had a Playstation or Sega Saturn at the time missed out.

Which brings me to the feature.

From February, I will be playing through each ‘Gold‘ entry and they will be a monthly occurrence.

  • February – Unfinished Business
  • March – Golden Mask
  • April – Lost Artefact

They will be around 1000 words on what levels are featured, and how they are compared to the game they relate to.

Expect the first around the 15th.

Final Zone – Mega Man.

Difficult.

This is a post that was meant to be published last March, but only now did I dedicate a full weekend to beat Mega Man from beginning to end.

Precision is everything. Make sure you use the right power up, and make sure you have more than half your health, otherwise you may as well restart the checkpoint again.

But once you reach the final boss, it’s everything you’ve collected and learned, plus more to finally complete the game.

Continue.

Year of the Patreon.

Focus on the site is going to ascend massively for 2017.
The first order of call is a Patreon.


Inspired by Tired Old Hack and Liam Robertson, this will be a way for me to focus even more on the site, and will lead to more features I’ve been thinking of doing for months.

It’s been five years since it was only a small Tumblr ‘blog’, but since then it’s grown into something I didn’t expect, it was just something I just wanted to write on.

Now there’s interviews, monthly features, and an ebook, with a second on the way.

Most of all, it’s fun.

Do have a look on the link above, and see what you think and if you wish to contribute. Rewards will definitely be something that will be a fun read.

Thank you.

The Tomb Raider Suite. A Retrospective.

‘Dad, I did it.’
For twenty years the original Tomb Raider composer, Nathan McCree had been waiting to say this to his Dad. As every year I was told, he would tell him:

‘This time next year Nath, the tour will happen’.

And now it has.

It was a spectacular event.

With cues from the first three Tomb Raider games, narrated by Shelley Blond throughout, it gained three standing ovations, and the crowd wanting more.

Me and Nathan had been talking the past week on how it was going. Nerves were mainly part of this. Some dread also. But in the end, everything had worked out, and more.

Continue.

Dust Hill Discs.

Sometimes you just need to retreat and forget about everything.
To get away, to recover, or just because.

Some play games all day or just lay in bed instead. Whereas others listen to music to take them somewhere else, almost as if you’re plugged into the Matrix.

I’m never one for a clickbait post of ‘all time lists’, whether thats of embarrassing moments from ‘celebrities’, or your favourite benches found across Lincoln.

But there’s always those select few that you’ll repeatedly go back to, no matter what they are.

Continue.

EE – Tekken 4.

tekken-4-ee-banner

Number 4 in a series is always the risky one.

  • Tomb Raider 4.
  • Crash Bandicoot 4. (Albeit made by another developer.)
  • Indiana Jones 4.

It could improve or hinder the series. But with Tekken 4, it was mostly disappointment for me.

Continue.