As Amazon’s Alexa woke me up at 4AM, I watched Nintendo’s presentation with more details of the Switch announced.
Mostly for the hour, it was information that we already knew, while there were some details I thought would be announced, such as how past-purchases would be handled, Virtual Console, and the online service.
We were only given information that the online service would be a paid one (while free until the end of the year), while a ‘free’ NES/SNES game could be downloaded and played for the month, but not kept.
Compared to PS Plus and Xbox Live Gold, it was a disappointment, but better than nothing.
The games announced I liked. Having Zelda: Breath of the Wild at launch is a great attribute, but puzzling that Mario Kart 8 Deluxe is being released on April 28th, while ‘Super Mario Oddessey’ is out at Christmas.
But regardless, I love the idea of the Switch, and one has been pre-ordered for its release on 3rd March.
Once I have tried one out, some more detailed impressions will be published.
Nintendo Switch Official Site.
Others who were lucky enough to be at a Switch event, their impressions can be found below.
Chris Scullion’s impressions.
James Bachelor’s impressions.
The 9th of January 2007 was when the iPhone was first announced. I remember watching the first part of the keynote, where Steve Jobs announced a ‘Widescreen iPod with touch controls‘. I had been hoping for one for so long, I was so excited to see one finally confirmed.
But then I had to go to work, and it wasn’t until I got back around midnight, that I could see what an ‘iPhone’ was.
I remember buying one from eBay not long after its June 29th launch. It even came in an AT&T bag, and using some ‘methods’, got it unlocked. I haven’t owned another smartphone since.
Reading Apple’s ‘Newsroom’ post from this morning, I believe it when they say it’s still only the start of things. We really are still closer to the starting line than the finish line ten years on.
Some posts from around the web:
Steven Levy’s interview today with Phil Schiller.
Marco Arment’s thoughts.
John Gruber’s Daring Fireball Thoughts.
Continuing on from last month’s post on the Tomb Raider Suite, there was more to talk about.
Nathan and I had been talking in the evening once the fans had obtained their autographs and answers, followed by a meet up the next morning.
As I was writing the impressions last week, I decided to walk around Lincoln and take side-by-side shots of the 7, alongside the iPhone 3G, mainly for curiosity.
None of these images have been changed, they were both taken at the same time, no settings applied.
I would also not recommend seeing them on Apple News, as they don’t show the slider feature. Open in Safari and the below will work as it should do.
Enjoy the findings.
‘It’s the end, but the moment has been prepared for.’
I didn’t like the 6 and 6S.
The design I didn’t like, with their thick border lines. I always thought it was a step back from the elegant iPhone 5 and 4 before it.
It even felt uncomfortable to hold to me.
I wanted to go back, and I did with the iPhone SE. The latest features alongside a great design in a smaller body? How could I say no.
But then on Friday, the iPhone 7 appeared in matte black.
Nostalgia isn’t just a word these days, it’s a commodity. It helps bring you back into a place where you were happy, and enjoyed something profoundly.
With games, its the same principle. With emulators, they can help transport us back to that time more-so.
It’s an open secret that we use them. It’s easy to a load up one and quickly play a level of Sonic or Nights, and then go back to whatever we were doing in the present.
One was even used for Sega’s games on the App Store, before they were either taken down or remastered fully.
On a Mac, there used to be an age-old joke of how you couldn’t play games on an Apple Computer. With the move to Intel in 2006, the Mac App Store and Steam a few years later, it’s only buried that joke into the ether.
With the emulator in question below, it’s only cemented the fact.
This week, I wanted to talk about one that I use almost daily, and how it helped me produce the best images to use for Final Zone.
This will bring a wide selection of PlayStation exclusive titles to Windows PC for the very first time, including entries in the Uncharted, God of War, and Ratchet & Clank franchises, as well as beloved PS3 games like The Last of Us and Journey. Current subscribers have a new way to access PS Now’s library of over 400 games, and the PC app provides a new way for even more gamers to discover and play the service.
It’s the next step. It gives people without a Sony console, opportunity to play Uncharted 3, and as long as they (mostly) have a fast internet connection, they’ll be able to play it with next-to-no lag. I imagine it will be announced in more detail at Sony’s event on the 7th next month with some impressions.
They’re also selling an adapter for a Dual Shock 4, with a short mention to Mac for extra compatibility. It’s only a matter of time before PS Now arrives on macOS.
I’d still like to see previous purchases made on a PS3 or PS Vita, such as PSOne Classics, be able to be played on this service or natively on my PS4. But for this, it’s a great next step nonetheless.
It’s been a fun 6 weeks.
The release on iBooks came and went last week, with reviews all being positive. Now, I thought I’d speak of how it came to be, what happened along the way, and how I found the whole experience.
After many weeks working on it, I can finally say, it is ready and is out now!
I’ve been working on it since the end of June, and I’ve genuinely enjoyed going through the four drafts and having it released.
Today it can be bought on iBooks for free, while a sample of the first three chapters can be downloaded as well.
It’s in landscape form, with fifty pages in total. I do recommend reading it with an iPad, or at the very least an iPhone ‘Plus’ model.
Currently working on having it released onto Google Play and Amazon very soon.
But for now, give it a read, see what you think, and enjoy.