Long rumoured, and now official.
This looks to be continuing a trend from last March, where the iPhone SE was announced.
Something new that appears halfway through a new iPhone’s lifecycle.
Instead of an event, it was a pre-announcement from the Apple Store, promising ‘something new’. Once the Store came back up, we were shown the red model, alongside a side-grade of the iPad Air 2, alongside bigger storage options for the SE.
The iPhone 7 is in a matte red design where it continues its ‘ProductRED’ campaign.
I’m disappointed the front is white, alongside a silver home button instead of a red, but the back finish looks great.
It releases on Friday. I’ll be surprised if it’s available anywhere else than Apple’s own channels, due to it being for ProductRED.
We’ve now reached the halfway point for iPhone 7. We’ve reached the small event, and now it’s the next build up of anticipation for September.
As Amazon’s Alexa woke me up at 4AM, I watched Nintendo’s presentation with more details of the Switch announced.
Mostly for the hour, it was information that we already knew, while there were some details I thought would be announced, such as how past-purchases would be handled, Virtual Console, and the online service.
We were only given information that the online service would be a paid one (while free until the end of the year), while a ‘free’ NES/SNES game could be downloaded and played for the month, but not kept.
Compared to PS Plus and Xbox Live Gold, it was a disappointment, but better than nothing.
The games announced I liked. Having Zelda: Breath of the Wild at launch is a great attribute, but puzzling that Mario Kart 8 Deluxe is being released on April 28th, while ‘Super Mario Oddessey’ is out at Christmas.
But regardless, I love the idea of the Switch, and one has been pre-ordered for its release on 3rd March.
Once I have tried one out, some more detailed impressions will be published.
Nintendo Switch Official Site.
Others who were lucky enough to be at a Switch event, their impressions can be found below.
Chris Scullion’s impressions.
James Bachelor’s impressions.
The 9th of January 2007 was when the iPhone was first announced. I remember watching the first part of the keynote, where Steve Jobs announced a ‘Widescreen iPod with touch controls‘. I had been hoping for one for so long, I was so excited to see one finally confirmed.
But then I had to go to work, and it wasn’t until I got back around midnight, that I could see what an ‘iPhone’ was.
I remember buying one from eBay not long after its June 29th launch. It even came in an AT&T bag, and using some ‘methods’, got it unlocked. I haven’t owned another smartphone since.
Reading Apple’s ‘Newsroom’ post from this morning, I believe it when they say it’s still only the start of things. We really are still closer to the starting line than the finish line ten years on.
Some posts from around the web:
Steven Levy’s interview today with Phil Schiller.
Marco Arment’s thoughts.
John Gruber’s Daring Fireball Thoughts.
It’s that time of year where organisers ‘Games Done Quick’ returns with AGDQ 2017.
Their last event, Summer Games Done Quick, occurred back in July where they raised over $1 million.
Tonight, Ape Escape 2 begins the marathon, while Super Metroid ends the marathon next Sunday. All in aid for the ‘Prevent Cancer’ Foundation.
The schedule can be viewed here, while the stream and ways to donate can be seen here.
After two tweets hinting towards a western, Rockstar announced Red Dead Redemption 2, the third game in the Red Dead series, coming late next year.
“Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”
A ‘multiplayer experience’ is a given to me. Considering the success of GTA Online, I can see this being the next stage.
The possibilities in this setting online could be:
- Online bounty hunts and western duels.
- Forming a group like the Magnificent Seven online and taking over certain towns.
Sounds fun already.
It also tells me it could be a launch title for Microsoft’s ‘Project Scorpio’, which will bring 4K resolution gaming to the Xbox One.
The trailer premieres this Thursday.
USA Release: September 9, 1999
UK Release: October 14, 1999
A few on Twitter are celebrating Dreamcast becoming seventeen today.
I remember being at the Odeon and seeing an advert for it. Then I came to play it at Toys R Us with Sonic Adventure loaded on.
I had owned it for most of 2001, before I sold it for a PS2 with Zone of the Enders, mainly for the Metal Gear Solid 2 demo that came with it.
To me, it was the precursor to the Xbox. The controller has always felt great, and the VMU was ahead of its time. It’s really the precursor to the companion apps you see on the App Store, such as the one for Star Wars Battlefront.
I even have a friend who racked up an £800 bill for using it for the Internet.
Thanks to Gotham Games, I bought one earlier this year, which sits beside the TV in the front room. I’m currently playing through Shenmue when time allows it. The aim is to finish that, then the sequel, by the time number three is released.
For today, I’ll be pouring a Gin for it while playing Marvel VS Capcom 2 on Sega’s (for now) final console.
This will bring a wide selection of PlayStation exclusive titles to Windows PC for the very first time, including entries in the Uncharted, God of War, and Ratchet & Clank franchises, as well as beloved PS3 games like The Last of Us and Journey. Current subscribers have a new way to access PS Now’s library of over 400 games, and the PC app provides a new way for even more gamers to discover and play the service.
It’s the next step. It gives people without a Sony console, opportunity to play Uncharted 3, and as long as they (mostly) have a fast internet connection, they’ll be able to play it with next-to-no lag. I imagine it will be announced in more detail at Sony’s event on the 7th next month with some impressions.
They’re also selling an adapter for a Dual Shock 4, with a short mention to Mac for extra compatibility. It’s only a matter of time before PS Now arrives on macOS.
I’d still like to see previous purchases made on a PS3 or PS Vita, such as PSOne Classics, be able to be played on this service or natively on my PS4. But for this, it’s a great next step nonetheless.
Back in April at ‘PAX’, Nathan McCree announced a suite, playing the music from the first three Tomb Raider games that he had written and composed, live and with an orchestra.
You may recall I did an interview with him a few years ago, which can be read here.
Today, the pre-sale is now live, allowing fans to buy tickets 48 hours before they’re officially available on Friday.
You can buy a variety of tickets, from standing to seating, to VIP. But I imagine they’ll be hard to find in a few days after official release.
But I have my ticket bought.
With the 20th anniversary of the series this year, I imagine there’ll be even more announcements to come. But listening to the music live and hearing Nathan give some stories before the main event, will make it a great show to attend.
As part of ongoing #TombRaider20 celebrations hosted by Crystal Dynamics and Square Enix, Rise of the Tomb Raider: 20 Year Celebration launches on PlayStation 4 October 11. Rise of the Tomb Raider: 20 Year Celebration will include the award-winning Rise of the Tomb Raider, a new story chapter called “Blood Ties,” co-op play for “Endurance Mode”, all previously released DLC, and more.
- Re-envisioned cold-weather outfit and weapon for Lara inspired by Tomb Raider III
- Classic Lara card pack which will allow fans to play “Expedition Modes” using one of several classic Lara models
Rise of the Tomb Raider has been announced for PS4 as an improved port, but some additional features mentioned above have, swayed me to buy it.
You can play as Lara from Tomb Raider II or III, while modern Lara has her own Antarctica costume from Tomb Raider III.
There’s even a variety of missions set in Croft Manor, as you use PlayStation VR. Interesting.
I wonder if there’s a hidden switch to play ‘Venice Violins‘ once again in the dining room.