I spoke about Pandemonium in my old ‘My Link to the Past‘ feature for my University magazine. But the boss still stick out in my mind as unique, challenging, and downright creepy. Also the fact it was featured in last month’s Retro Gamer, which was a nice surprise to see, made me want to revisit it.
Before paid downloadable content (DLC) and Season Passes were considered normal, there were expansion packs for the PC versions of some games in the nineties.
These would give the player extra levels to the existing game and usually retail for around £20.
Star Wars Dark Forces II had one in the vein of ‘Mysteries of the Sith’ where you played as someone else called Mara Jade which gave a different viewpoint of the story.
Half Life also had spin offs such as ‘Opposing Force’ and ‘Blue Shift’.
During this time, the first three Tomb Raider games also had these:
- Tomb Raider: Unfinished Business
- Tomb Raider II: Golden Mask
- Tomb Raider III: The Lost Artefact
The ‘Gold‘ series are a different feel, mainly because they were made by a different team. I always wanted to give them a try, just to see how they were, and if the fans who only had a Playstation or Sega Saturn at the time missed out.
Which brings me to the feature.
From February, I will be playing through each ‘Gold‘ entry and they will be a monthly occurrence.
- February – Unfinished Business
- March – Golden Mask
- April – Lost Artefact
They will be around 1000 words on what levels are featured, and how they are compared to the game they relate to.
Expect the first around the 15th.
If there was one game that should be re-released, it’s Dragonball Z: Hyper Dimension. It’s a game released only in Japan back in 1996 towards the end of the Super Nintendo’s lifetime, so this was overlooked by many while the Nintendo 64 was around.
Imagine Street Fighter II, mixed with the super combo finishes of X-Men vs. Street Fighter, mixed with Dragonball Z, and you have something close to this game.
I’m going to explain why you should find it immediately, and dedicate a weekend to it.
This is a post that was meant to be published last March, but only now did I dedicate a full weekend to beat Mega Man from beginning to end.
Precision is everything. Make sure you use the right power up, and make sure you have more than half your health, otherwise you may as well restart the checkpoint again.
But once you reach the final boss, it’s everything you’ve collected and learned, plus more to finally complete the game.
As Amazon’s Alexa woke me up at 4AM, I watched Nintendo’s presentation with more details of the Switch announced.
Mostly for the hour, it was information that we already knew, while there were some details I thought would be announced, such as how past-purchases would be handled, Virtual Console, and the online service.
We were only given information that the online service would be a paid one (while free until the end of the year), while a ‘free’ NES/SNES game could be downloaded and played for the month, but not kept.
Compared to PS Plus and Xbox Live Gold, it was a disappointment, but better than nothing.
The games announced I liked. Having Zelda: Breath of the Wild at launch is a great attribute, but puzzling that Mario Kart 8 Deluxe is being released on April 28th, while ‘Super Mario Oddessey’ is out at Christmas.
But regardless, I love the idea of the Switch, and one has been pre-ordered for its release on 3rd March.
Once I have tried one out, some more detailed impressions will be published.
Others who were lucky enough to be at a Switch event, their impressions can be found below.
It’s that time of year where organisers ‘Games Done Quick’ returns with AGDQ 2017.
Their last event, Summer Games Done Quick, occurred back in July where they raised over $1 million.
Tonight, Ape Escape 2 begins the marathon, while Super Metroid ends the marathon next Sunday. All in aid for the ‘Prevent Cancer’ Foundation.
Back in the mid-nineties, Mortal Kombat and Street Fighter were notorious for rumors or hidden secrets that would be near-impossible to achieve.
Rumors of ‘Goro’ or ‘Reptile’ being playable in Mortal Kombat 1, or being able to play as ‘Shen Long’ in Street Fighter II.
But with Super Street Fighter II Turbo, there was a hidden final boss that knocked out the original final boss at the last stage, which made the fight all the more intense and fun.
‘Dad, I did it.’
For twenty years the original Tomb Raider composer, Nathan McCree had been waiting to say this to his Dad. As every year I was told, he would tell him:
‘This time next year Nath, the tour will happen’.
And now it has.
It was a spectacular event.
With cues from the first three Tomb Raider games, narrated by Shelley Blond throughout, it gained three standing ovations, and the crowd wanting more.
Me and Nathan had been talking the past week on how it was going. Nerves were mainly part of this. Some dread also. But in the end, everything had worked out, and more.
With the game being released twenty years ago last month, it was only fitting that to launch the second volume of Final Zone would be the very first Tomb Raider.
This was a boss that was an ongoing thread from start to finish, alongside her henchmen.
But once everything came collapsing down at the end, the final boss appeared.