This is a post that was meant to be published last March, but only now did I dedicate a full weekend to beat Mega Man from beginning to end.
Precision is everything. Make sure you use the right power up, and make sure you have more than half your health, otherwise you may as well restart the checkpoint again.
But once you reach the final boss, it’s everything you’ve collected and learned, plus more to finally complete the game.
As Amazon’s Alexa woke me up at 4AM, I watched Nintendo’s presentation with more details of the Switch announced.
Mostly for the hour, it was information that we already knew, while there were some details I thought would be announced, such as how past-purchases would be handled, Virtual Console, and the online service.
We were only given information that the online service would be a paid one (while free until the end of the year), while a ‘free’ NES/SNES game could be downloaded and played for the month, but not kept.
Compared to PS Plus and Xbox Live Gold, it was a disappointment, but better than nothing.
The games announced I liked. Having Zelda: Breath of the Wild at launch is a great attribute, but puzzling that Mario Kart 8 Deluxe is being released on April 28th, while ‘Super Mario Oddessey’ is out at Christmas.
But regardless, I love the idea of the Switch, and one has been pre-ordered for its release on 3rd March.
Once I have tried one out, some more detailed impressions will be published.
Nintendo Switch Official Site.
Others who were lucky enough to be at a Switch event, their impressions can be found below.
Chris Scullion’s impressions.
James Bachelor’s impressions.
Continuing on from last month’s post on the Tomb Raider Suite, there was more to talk about.
Nathan and I had been talking in the evening once the fans had obtained their autographs and answers, followed by a meet up the next morning.
It’s that time of year where organisers ‘Games Done Quick’ returns with AGDQ 2017.
Their last event, Summer Games Done Quick, occurred back in July where they raised over $1 million.
Tonight, Ape Escape 2 begins the marathon, while Super Metroid ends the marathon next Sunday. All in aid for the ‘Prevent Cancer’ Foundation.
The schedule can be viewed here, while the stream and ways to donate can be seen here.
Back in the mid-nineties, Mortal Kombat and Street Fighter were notorious for rumors or hidden secrets that would be near-impossible to achieve.
Rumors of ‘Goro’ or ‘Reptile’ being playable in Mortal Kombat 1, or being able to play as ‘Shen Long’ in Street Fighter II.
But with Super Street Fighter II Turbo, there was a hidden final boss that knocked out the original final boss at the last stage, which made the fight all the more intense and fun.
‘Dad, I did it.’
For twenty years the original Tomb Raider composer, Nathan McCree had been waiting to say this to his Dad. As every year I was told, he would tell him:
‘This time next year Nath, the tour will happen’.
And now it has.
It was a spectacular event.
With cues from the first three Tomb Raider games, narrated by Shelley Blond throughout, it gained three standing ovations, and the crowd wanting more.
Me and Nathan had been talking the past week on how it was going. Nerves were mainly part of this. Some dread also. But in the end, everything had worked out, and more.
With the game being released twenty years ago last month, it was only fitting that to launch the second volume of Final Zone would be the very first Tomb Raider.
This was a boss that was an ongoing thread from start to finish, alongside her henchmen.
But once everything came collapsing down at the end, the final boss appeared.
After two tweets hinting towards a western, Rockstar announced Red Dead Redemption 2, the third game in the Red Dead series, coming late next year.
“Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”
A ‘multiplayer experience’ is a given to me. Considering the success of GTA Online, I can see this being the next stage.
The possibilities in this setting online could be:
- Online bounty hunts and western duels.
- Forming a group like the Magnificent Seven online and taking over certain towns.
Sounds fun already.
It also tells me it could be a launch title for Microsoft’s ‘Project Scorpio’, which will bring 4K resolution gaming to the Xbox One.
The trailer premieres this Thursday.
Number 4 in a series is always the risky one.
- Tomb Raider 4.
- Crash Bandicoot 4. (Albeit made by another developer.)
- Indiana Jones 4.
It could improve or hinder the series. But with Tekken 4, it was mostly disappointment for me.
USA Release: September 9, 1999
UK Release: October 14, 1999
A few on Twitter are celebrating Dreamcast becoming seventeen today.
I remember being at the Odeon and seeing an advert for it. Then I came to play it at Toys R Us with Sonic Adventure loaded on.
I had owned it for most of 2001, before I sold it for a PS2 with Zone of the Enders, mainly for the Metal Gear Solid 2 demo that came with it.
To me, it was the precursor to the Xbox. The controller has always felt great, and the VMU was ahead of its time. It’s really the precursor to the companion apps you see on the App Store, such as the one for Star Wars Battlefront.
I even have a friend who racked up an £800 bill for using it for the Internet.
Thanks to Gotham Games, I bought one earlier this year, which sits beside the TV in the front room. I’m currently playing through Shenmue when time allows it. The aim is to finish that, then the sequel, by the time number three is released.
For today, I’ll be pouring a Gin for it while playing Marvel VS Capcom 2 on Sega’s (for now) final console.