Continuing on from last month’s post on the Tomb Raider Suite, there was more to talk about.
Nathan and I had been talking in the evening once the fans had obtained their autographs and answers, followed by a meet up the next morning.
It’s that time of year where organisers ‘Games Done Quick’ returns with AGDQ 2017.
Their last event, Summer Games Done Quick, occurred back in July where they raised over $1 million.
Tonight, Ape Escape 2 begins the marathon, while Super Metroid ends the marathon next Sunday. All in aid for the ‘Prevent Cancer’ Foundation.
Back in the mid-nineties, Mortal Kombat and Street Fighter were notorious for rumors or hidden secrets that would be near-impossible to achieve.
Rumors of ‘Goro’ or ‘Reptile’ being playable in Mortal Kombat 1, or being able to play as ‘Shen Long’ in Street Fighter II.
But with Super Street Fighter II Turbo, there was a hidden final boss that knocked out the original final boss at the last stage, which made the fight all the more intense and fun.
‘Dad, I did it.’
For twenty years the original Tomb Raider composer, Nathan McCree had been waiting to say this to his Dad. As every year I was told, he would tell him:
‘This time next year Nath, the tour will happen’.
And now it has.
It was a spectacular event.
With cues from the first three Tomb Raider games, narrated by Shelley Blond throughout, it gained three standing ovations, and the crowd wanting more.
Me and Nathan had been talking the past week on how it was going. Nerves were mainly part of this. Some dread also. But in the end, everything had worked out, and more.
With the game being released twenty years ago last month, it was only fitting that to launch the second volume of Final Zone would be the very first Tomb Raider.
This was a boss that was an ongoing thread from start to finish, alongside her henchmen.
But once everything came collapsing down at the end, the final boss appeared.
After two tweets hinting towards a western, Rockstar announced Red Dead Redemption 2, the third game in the Red Dead series, coming late next year.
“Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.”
A ‘multiplayer experience’ is a given to me. Considering the success of GTA Online, I can see this being the next stage.
The possibilities in this setting online could be:
Sounds fun already.
It also tells me it could be a launch title for Microsoft’s ‘Project Scorpio’, which will bring 4K resolution gaming to the Xbox One.
The trailer premieres this Thursday.
Number 4 in a series is always the risky one.
It could improve or hinder the series. But with Tekken 4, it was mostly disappointment for me.
USA Release: September 9, 1999
UK Release: October 14, 1999
A few on Twitter are celebrating Dreamcast becoming seventeen today.
I remember being at the Odeon and seeing an advert for it. Then I came to play it at Toys R Us with Sonic Adventure loaded on.
I had owned it for most of 2001, before I sold it for a PS2 with Zone of the Enders, mainly for the Metal Gear Solid 2 demo that came with it.
To me, it was the precursor to the Xbox. The controller has always felt great, and the VMU was ahead of its time. It’s really the precursor to the companion apps you see on the App Store, such as the one for Star Wars Battlefront.
I even have a friend who racked up an £800 bill for using it for the Internet.
Thanks to Gotham Games, I bought one earlier this year, which sits beside the TV in the front room. I’m currently playing through Shenmue when time allows it. The aim is to finish that, then the sequel, by the time number three is released.
For today, I’ll be pouring a Gin for it while playing Marvel VS Capcom 2 on Sega’s (for now) final console.
This was a game that I needed to play as soon as I had completed the original back in 1999.
Metal Gear Solid 1 was the first game where it had a ‘post-credits’ scene for me, one that’s now a normality after the Marvel films.
Nostalgia isn’t just a word these days, it’s a commodity. It helps bring you back into a place where you were happy, and enjoyed something profoundly.
With games, its the same principle. With emulators, they can help transport us back to that time more-so.
It’s an open secret that we use them. It’s easy to a load up one and quickly play a level of Sonic or Nights, and then go back to whatever we were doing in the present.
One was even used for Sega’s games on the App Store, before they were either taken down or remastered fully.
On a Mac, there used to be an age-old joke of how you couldn’t play games on an Apple Computer. With the move to Intel in 2006, the Mac App Store and Steam a few years later, it’s only buried that joke into the ether.
With the emulator in question below, it’s only cemented the fact.
This week, I wanted to talk about one that I use almost daily, and how it helped me produce the best images to use for Final Zone.