Today a game that’s been in Kickstarter has launched on Steam Early Access and Itch.io.
Priced for £10.79 until the 15th August, it’s available on Windows, macOS and Linux.
I’ve been playing it the past week and impressions are incoming.
Think of it as if ‘Syndicate’ and ‘Rez’ had a dance-off one day.
The scene from The Matrix where Neo first meets Trinity also reminds me of it.
But so far, impressions are good.
As is tradition since 2014 for me, ‘Games Done Quick’ just held its latest event this last week, raising over $1.7 million for ‘Doctors Without Borders’.
I had been trying to catch most of it when I could, but as the timezones go, I missed most of what I wanted to see. But, they have a YouTube channel hosting every single run.
This hack of Super Mario World from yesterday is a particular highlight.
As I’ve said on Twitter, I’m attempting a stream in aid of Nathan McCree’s Tomb Raider Suite Kickstarter reaching the halfway mark.
The stream is now now live!
He’s only got £80,000 to go before he’s at Abbey Road to record the album on vinyl.
With this I decided, with fourteen days to go before the Kickstarter concludes, I will do my bit to play some games for the cause.
Link is here.
Or if you’d like, the embed is below.
Watch live video from futureoutpost on www.twitch.tv
There’s a pattern in Tekken games for its bosses. As soon as you reach Stage 7, it goes into ‘What buttons do I mash next?’ territory.
Out of all six (soon seven) of the numbered Tekken titles, the second game had a boss that was relentless, more so than Heihachi, much more than True Ogre, and just edging out the ridiculous Egyptian boss from Tekken 6.
The Kickstarter is now live. Click here to support the cause.
The target is £160,000, and as of posting, it’s already past ten percent in the fourteen hours it’s been live.
I’ve pledged for the £120 reward level, which includes a digital download, the CD, and the vinyl.
Everyone needs the vinyl as they kick back with a Gin one evening I figure.
I do love the reward names; from the Dagger of Xian, to a Gold Key and an Infada Stone.
I will be keeping track of this, and do spread the word.
As you are probably aware, I’m fond of the first three Tomb Raider games and the music, and loved my time at the Tomb Raider Suite back in December.
Today, Nathan has announced the launch of the Kickstarter, as May 26th.
Only a week on Friday.
I’m curious to see what the pledge rewards are, alongside how Crystal Dynamics markets it. It was great to see a live Instagram video a few weeks ago, hopefully more of this appears through Facebook Live, or even a Reddit AMA.
After covering Mario 64 a few weeks ago, I wanted to cover another that also made the jump from 2D to 3D, and how this final boss showed how it fit for a Sonic game, rather than a Mario one.
Justification is one of the most important things to me when looking at a big purchase.
When I think about buying something, I need it to justify itself being in the bag I carry around almost every day with me.
- Why do I want it.
- Will I be using it as much as I did when I bought it, in a month’s time.
When I stayed up for the event in January, followed by the Birmingham visit, that all went. I wanted it.
After ten days using the Switch almost non-stop, these are my impressions so far.
In the mid-ninteties, there wasn’t just a Disney Renaissance of their animated movies, but the games too.
But one that stood out to me was Aladdin. Great music, great levels, great fun.
But out of Toy Story, Lion King and Aladdin, the final boss here was a challenge more difficult than the others.
The first in Final Zone to feature a Nintendo 64 game, and what better start than Mario’s 3D debut.
Mario began with me on the Game Boy with the ‘Mario Land’ series, but it wasn’t until the mid-2000’s that I started to play this, and only complete it this year.
Many regard it as one of the greatest games ever made, but I beg to differ.