The Kickstarter is now live. Click here to support the cause.
The target is £130,000, and as of posting, it’s already past ten percent in the fourteen hours it’s been live.
I’ve pledged for the £120 reward level, which includes a digital download, the CD, and the vinyl.
Everyone needs the vinyl as they kick back with a Gin one evening I figure.
I do love the reward names; from the Dagger of Xian, to a Gold Key and an Infada Stone.
I will be keeping track of this, and do spread the word.
As you are probably aware, I’m fond of the first three Tomb Raider games and the music, and loved my time at the Tomb Raider Suite back in December.
Today, Nathan has announced the launch of the Kickstarter, as May 26th.
Only a week on Friday.
I’m curious to see what the pledge rewards are, alongside how Crystal Dynamics markets it. It was great to see a live Instagram video a few weeks ago, hopefully more of this appears through Facebook Live, or even a Reddit AMA.
After covering Mario 64 a few weeks ago, I wanted to cover another that also made the jump from 2D to 3D, and how this final boss showed how it fit for a Sonic game, rather than a Mario one.
Justification is one of the most important things to me when looking at a big purchase.
When I think about buying something, I need it to justify itself being in the bag I carry around almost every day with me.
- Why do I want it.
- Will I be using it as much as I did when I bought it, in a month’s time.
When I stayed up for the event in January, followed by the Birmingham visit, that all went. I wanted it.
After ten days using the Switch almost non-stop, these are my impressions so far.
In the mid-ninteties, there wasn’t just a Disney Renaissance of their animated movies, but the games too.
But one that stood out to me was Aladdin. Great music, great levels, great fun.
But out of Toy Story, Lion King and Aladdin, the final boss here was a challenge more difficult than the others.
The first in Final Zone to feature a Nintendo 64 game, and what better start than Mario’s 3D debut.
Mario began with me on the Game Boy with the ‘Mario Land’ series, but it wasn’t until the mid-2000’s that I started to play this, and only complete it this year.
Many regard it as one of the greatest games ever made, but I beg to differ.
Today I was able to attend an event by Nintendo in Birmingham of all places, and over two hours, I was able to form an early opinion on the Switch, and a few games.
I spoke about Pandemonium in my old ‘My Link to the Past‘ feature for my University magazine. But the boss still stick out in my mind as unique, challenging, and downright creepy. Also the fact it was featured in last month’s Retro Gamer, which was a nice surprise to see, made me want to revisit it.
Before paid downloadable content (DLC) and Season Passes were considered normal, there were expansion packs for the PC versions of some games in the nineties.
These would give the player extra levels to the existing game and usually retail for around £20.
Star Wars Dark Forces II had one in the vein of ‘Mysteries of the Sith’ where you played as someone else called Mara Jade which gave a different viewpoint of the story.
Half Life also had spin offs such as ‘Opposing Force’ and ‘Blue Shift’.
During this time, the first three Tomb Raider games also had these:
- Tomb Raider: Unfinished Business
- Tomb Raider II: Golden Mask
- Tomb Raider III: The Lost Artefact
The ‘Gold‘ series are a different feel, mainly because they were made by a different team. I always wanted to give them a try, just to see how they were, and if the fans who only had a Playstation or Sega Saturn at the time missed out.
Which brings me to the feature.
From February, I will be playing through each ‘Gold‘ entry and they will be a monthly occurrence.
- February – Unfinished Business
- March – Golden Mask
- April – Lost Artefact
They will be around 1000 words on what levels are featured, and how they are compared to the game they relate to.
Expect the first around the 15th.
If there was one game that should be re-released, it’s Dragonball Z: Hyper Dimension. It’s a game released only in Japan back in 1996 towards the end of the Super Nintendo’s lifetime, so this was overlooked by many while the Nintendo 64 was around.
Imagine Street Fighter II, mixed with the super combo finishes of X-Men vs. Street Fighter, mixed with Dragonball Z, and you have something close to this game.
I’m going to explain why you should find it immediately, and dedicate a weekend to it.