There’s a pattern in Tekken games for its bosses. As soon as you reach Stage 7, it goes into ‘What buttons do I mash next?’ territory.
Out of all six (soon seven) of the numbered Tekken titles, the second game had a boss that was relentless, more so than Heihachi, much more than True Ogre, and just edging out the ridiculous Egyptian boss from Tekken 6.
After covering Mario 64 a few weeks ago, I wanted to cover another that also made the jump from 2D to 3D, and how this final boss showed how it fit for a Sonic game, rather than a Mario one.
In the mid-ninteties, there wasn’t just a Disney Renaissance of their animated movies, but the games too.
But one that stood out to me was Aladdin. Great music, great levels, great fun.
But out of Toy Story, Lion King and Aladdin, the final boss here was a challenge more difficult than the others.
The first in Final Zone to feature a Nintendo 64 game, and what better start than Mario’s 3D debut.
Mario began with me on the Game Boy with the ‘Mario Land’ series, but it wasn’t until the mid-2000’s that I started to play this, and only complete it this year.
Many regard it as one of the greatest games ever made, but I beg to differ.
I spoke about Pandemonium in my old ‘My Link to the Past‘ feature for my University magazine. But the boss still stick out in my mind as unique, challenging, and downright creepy. Also the fact it was featured in last month’s Retro Gamer, which was a nice surprise to see, made me want to revisit it.