Category: Final Zone

Final Zone – Aladdin.

In the mid-ninteties, there wasn’t just a Disney Renaissance of their animated movies, but the games too.

But one that stood out to me was Aladdin. Great music, great levels, great fun.

But out of Toy Story, Lion King and Aladdin, the final boss here was a challenge more difficult than the others.

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Final Zone – Super Mario 64.

The first in Final Zone to feature a Nintendo 64 game, and what better start than Mario’s 3D debut.

Mario began with me on the Game Boy with the ‘Mario Land’ series, but it wasn’t until the mid-2000’s that I started to play this, and only complete it this year.

Many regard it as one of the greatest games ever made, but I beg to differ.

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Final Zone – Mega Man.

Difficult.

This is a post that was meant to be published last March, but only now did I dedicate a full weekend to beat Mega Man from beginning to end.

Precision is everything. Make sure you use the right power up, and make sure you have more than half your health, otherwise you may as well restart the checkpoint again.

But once you reach the final boss, it’s everything you’ve collected and learned, plus more to finally complete the game.

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Final Zone – Street Fighter II Turbo.

Back in the mid-nineties, Mortal Kombat and Street Fighter were notorious for rumors or hidden secrets that would be near-impossible to achieve.
Rumors of ‘Goro’ or ‘Reptile’ being playable in Mortal Kombat 1, or being able to play as ‘Shen Long’ in Street Fighter II.

But with Super Street Fighter II Turbo, there was a hidden final boss that knocked out the original final boss at the last stage, which made the fight all the more intense and fun.

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Final Zone – Tomb Raider

With the game being released twenty years ago last month, it was only fitting that to launch the second volume of Final Zone would be the very first Tomb Raider.
This was a boss that was an ongoing thread from start to finish, alongside her henchmen.
But once everything came collapsing down at the end, the final boss appeared.

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‘Final Zone’ is out now!

Screen Shot 2016-08-11 at 13.02.57

After many weeks working on it, I can finally say, it is ready and is out now!

I’ve been working on it since the end of June, and I’ve genuinely enjoyed going through the four drafts and having it released.

Today it can be bought on iBooks for free, while a sample of the first three chapters can be downloaded as well.

It’s in landscape form, with fifty pages in total. I do recommend reading it with an iPad, or at the very least an iPhone ‘Plus’ model.

Currently working on having it released onto Google Play and Amazon very soon.

But for now, give it a read, see what you think, and enjoy.

Final Zone Volume 1.

Last month I made the decision to pause the Final Zone feature for now and resume it next year, for two reasons.

  1. Two new features are coming very soon, which I’d like to focus on for the remainder of the year.
  2. I’m investing in equipment to take advantage of the newer consoles I own, so it won’t just be Mega Drive or Playstation, but soon, Dreamcast and Playstation 2.

But, I still wanted to do one last contribution to the feature for now, not just leave it in a section on the header.
After research and planning, I’ve decided to release the first fifteen as a free ebook in August. There’s already a preliminary front cover, which will most probably be refined by the time it’s released.

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