As I was writing the impressions last week, I decided to walk around Lincoln and take side-by-side shots of the 7, alongside the iPhone 3G, mainly for curiosity.
None of these images have been changed, they were both taken at the same time, no settings applied.
I would also not recommend seeing them on Apple News, as they don’t show the slider feature. Open in Safari and the below will work as it should do.
Enjoy the findings.
Sept. 21st 2005 was when the first episode of the second season of LOST aired, eleven years ago today.
Ever since finishing Uni in 2014, I’ve purposefully avoided watching it, so it would be fresh in the mind when I next came to watch the series.
Last week, I decided to go back to it and watch them all on the iPad.
Watching the finale of Season 1; ‘Exodus‘, I was brought back to a time when during the summer of 2005, where all you would hear on TV news sites was:
‘What’s in the hatch?’
‘It’s the end, but the moment has been prepared for.’
I didn’t like the 6 and 6S.
The design I didn’t like, with their thick border lines. I always thought it was a step back from the elegant iPhone 5 and 4 before it.
It even felt uncomfortable to hold to me.
I wanted to go back, and I did with the iPhone SE. The latest features alongside a great design in a smaller body? How could I say no.
But then on Friday, the iPhone 7 appeared in matte black.
USA Release: September 9, 1999
UK Release: October 14, 1999
A few on Twitter are celebrating Dreamcast becoming seventeen today.
I remember being at the Odeon and seeing an advert for it. Then I came to play it at Toys R Us with Sonic Adventure loaded on.
I had owned it for most of 2001, before I sold it for a PS2 with Zone of the Enders, mainly for the Metal Gear Solid 2 demo that came with it.
To me, it was the precursor to the Xbox. The controller has always felt great, and the VMU was ahead of its time. It’s really the precursor to the companion apps you see on the App Store, such as the one for Star Wars Battlefront.
I even have a friend who racked up an £800 bill for using it for the Internet.
Thanks to Gotham Games, I bought one earlier this year, which sits beside the TV in the front room. I’m currently playing through Shenmue when time allows it. The aim is to finish that, then the sequel, by the time number three is released.
For today, I’ll be pouring a Gin for it while playing Marvel VS Capcom 2 on Sega’s (for now) final console.
This was a game that I needed to play as soon as I had completed the original back in 1999.
Metal Gear Solid 1 was the first game where it had a ‘post-credits’ scene for me, one that’s now a normality after the Marvel films.
Nostalgia isn’t just a word these days, it’s a commodity. It helps bring you back into a place where you were happy, and enjoyed something profoundly.
With games, its the same principle. With emulators, they can help transport us back to that time more-so.
It’s an open secret that we use them. It’s easy to a load up one and quickly play a level of Sonic or Nights, and then go back to whatever we were doing in the present.
One was even used for Sega’s games on the App Store, before they were either taken down or remastered fully.
On a Mac, there used to be an age-old joke of how you couldn’t play games on an Apple Computer. With the move to Intel in 2006, the Mac App Store and Steam a few years later, it’s only buried that joke into the ether.
With the emulator in question below, it’s only cemented the fact.
This week, I wanted to talk about one that I use almost daily, and how it helped me produce the best images to use for Final Zone.
This will bring a wide selection of PlayStation exclusive titles to Windows PC for the very first time, including entries in the Uncharted, God of War, and Ratchet & Clank franchises, as well as beloved PS3 games like The Last of Us and Journey. Current subscribers have a new way to access PS Now’s library of over 400 games, and the PC app provides a new way for even more gamers to discover and play the service.
It’s the next step. It gives people without a Sony console, opportunity to play Uncharted 3, and as long as they (mostly) have a fast internet connection, they’ll be able to play it with next-to-no lag. I imagine it will be announced in more detail at Sony’s event on the 7th next month with some impressions.
They’re also selling an adapter for a Dual Shock 4, with a short mention to Mac for extra compatibility. It’s only a matter of time before PS Now arrives on macOS.
I’d still like to see previous purchases made on a PS3 or PS Vita, such as PSOne Classics, be able to be played on this service or natively on my PS4. But for this, it’s a great next step nonetheless.
It’s been a fun 6 weeks.
The release on iBooks came and went last week, with reviews all being positive. Now, I thought I’d speak of how it came to be, what happened along the way, and how I found the whole experience.
After many weeks working on it, I can finally say, it is ready and is out now!
I’ve been working on it since the end of June, and I’ve genuinely enjoyed going through the four drafts and having it released.
Today it can be bought on iBooks for free, while a sample of the first three chapters can be downloaded as well.
It’s in landscape form, with fifty pages in total. I do recommend reading it with an iPad, or at the very least an iPhone ‘Plus’ model.
Currently working on having it released onto Google Play and Amazon very soon.
But for now, give it a read, see what you think, and enjoy.