Special Stage 6 – Sonic 3.

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“The game is a lesson in game design, sound, and pacing. From the other video games that influenced me such as Metal Gear Solid and Tomb Raider II, this is the one it all comes back to.

I don’t have a lot of patience, and I do think that its mostly because of this game. You need to jump, dodge, and run through the levels as fast as you can. You don’t have to, but if you do, thats when the game excels. You miss everything and nothing at the same time.”

Today is a throwback to a post I did when I was contributing to my University’s magazine.
It was a monthly feature on games that linked back to my childhood, and one month featured Sonic 3.
I figured for this feature, it would be apt to link to it on one of these days this week, and today it’s come.
It can be found here.

Special Stage 5 – Cheats.

Up, Down, Left, Right, A+Start.

09, 65, 09, 17.

Up, Up, Down, Down, Left, Left, Right, Right.

Those three cheats all enabled the ‘Level Select’ cheat in Sonic 1, 2 and 3 respectively.

Alongside Debug Mode, the cheats were as fun to me as the standard play through of the games were, or still are for that matter.


Special Stage 2 – Hacks.

Something of a lesser known world to those who have just bought a Sonic game and that’s it for them.
Some have actually had the idea to go back into the first three games, and modify them.
Levels that had been scrapped during development, were now restored, as if they had never left, while characters you never thought were possible, could now be played with no issues.
There’s so many, but here’s some that I come back to, which can enhance the games in very innovative ways.


Special Stages.

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With the 23rd June marking 25 years of Sonic appearing on the Mega Drive, I wanted to do a short feature to mark it. Hence, Special Stages.
From tomorrow until Sunday, there will be short posts about the series, some of which aren’t directly related to a game in question.

They will range to the games, the bosses, or even to other areas long forgotten about.

The link can be found on the header, which will then be moved to the  ‘About’ menu once the week concludes.

Final Zone Volume 1.

Last month I made the decision to pause the Final Zone feature for now and resume it next year, for two reasons.

  1. Two new features are coming very soon, which I’d like to focus on for the remainder of the year.
  2. I’m investing in equipment to take advantage of the newer consoles I own, so it won’t just be Mega Drive or Playstation, but soon, Dreamcast and Playstation 2.

But, I still wanted to do one last contribution to the feature for now, not just leave it in a section on the header.
After research and planning, I’ve decided to release the first fifteen as a free ebook in August. There’s already a preliminary front cover, which will most probably be refined by the time it’s released.


WWDC 2016 Predictions.

‘Change my dear, and it seems not a moment too soon.’

Right now on social media, it’s a time where people speculate as to what they think Apple will announce in six hours from now at 18:00.
This is, in a sense, a follow up to a piece I wrote a few months ago, of how the iPad is going to be the focus of iOS 10. But with rumours now gaining traction, I thought I’d give my predictions and some hopes for tonight.