If there was one game that should be re-released, it’s Dragonball Z: Hyper Dimension. It’s a game released only in Japan back in 1996 towards the end of the Super Nintendo’s lifetime, so this was overlooked by many while the Nintendo 64 was around.
Imagine Street Fighter II, mixed with the super combo finishes of X-Men vs. Street Fighter, mixed with Dragonball Z, and you have something close to this game.
I’m going to explain why you should find it immediately, and dedicate a weekend to it.
This is a post that was meant to be published last March, but only now did I dedicate a full weekend to beat Mega Man from beginning to end.
Precision is everything. Make sure you use the right power up, and make sure you have more than half your health, otherwise you may as well restart the checkpoint again.
But once you reach the final boss, it’s everything you’ve collected and learned, plus more to finally complete the game.
As Amazon’s Alexa woke me up at 4AM, I watched Nintendo’s presentation with more details of the Switch announced.
Mostly for the hour, it was information that we already knew, while there were some details I thought would be announced, such as how past-purchases would be handled, Virtual Console, and the online service.
We were only given information that the online service would be a paid one (while free until the end of the year), while a ‘free’ NES/SNES game could be downloaded and played for the month, but not kept.
Compared to PS Plus and Xbox Live Gold, it was a disappointment, but better than nothing.
The games announced I liked. Having Zelda: Breath of the Wild at launch is a great attribute, but puzzling that Mario Kart 8 Deluxe is being released on April 28th, while ‘Super Mario Oddessey’ is out at Christmas.
But regardless, I love the idea of the Switch, and one has been pre-ordered for its release on 3rd March.
Once I have tried one out, some more detailed impressions will be published.
Nintendo Switch Official Site.
Others who were lucky enough to be at a Switch event, their impressions can be found below.
Chris Scullion’s impressions.
James Bachelor’s impressions.
The 9th of January 2007 was when the iPhone was first announced. I remember watching the first part of the keynote, where Steve Jobs announced a ‘Widescreen iPod with touch controls‘. I had been hoping for one for so long, I was so excited to see one finally confirmed.
But then I had to go to work, and it wasn’t until I got back around midnight, that I could see what an ‘iPhone’ was.
I remember buying one from eBay not long after its June 29th launch. It even came in an AT&T bag, and using some ‘methods’, got it unlocked. I haven’t owned another smartphone since.
Reading Apple’s ‘Newsroom’ post from this morning, I believe it when they say it’s still only the start of things. We really are still closer to the starting line than the finish line ten years on.
Some posts from around the web:
Steven Levy’s interview today with Phil Schiller.
Marco Arment’s thoughts.
John Gruber’s Daring Fireball Thoughts.
Continuing on from last month’s post on the Tomb Raider Suite, there was more to talk about.
Nathan and I had been talking in the evening once the fans had obtained their autographs and answers, followed by a meet up the next morning.
It’s that time of year where organisers ‘Games Done Quick’ returns with AGDQ 2017.
Their last event, Summer Games Done Quick, occurred back in July where they raised over $1 million.
Tonight, Ape Escape 2 begins the marathon, while Super Metroid ends the marathon next Sunday. All in aid for the ‘Prevent Cancer’ Foundation.
The schedule can be viewed here, while the stream and ways to donate can be seen here.
Back in the mid-nineties, Mortal Kombat and Street Fighter were notorious for rumors or hidden secrets that would be near-impossible to achieve.
Rumors of ‘Goro’ or ‘Reptile’ being playable in Mortal Kombat 1, or being able to play as ‘Shen Long’ in Street Fighter II.
But with Super Street Fighter II Turbo, there was a hidden final boss that knocked out the original final boss at the last stage, which made the fight all the more intense and fun.
Focus on the site is going to ascend massively for 2017.
The first order of call is a Patreon.
Inspired by Tired Old Hack and Liam Robertson, this will be a way for me to focus even more on the site, and will lead to more features I’ve been thinking of doing for months.
It’s been five years since it was only a small Tumblr ‘blog’, but since then it’s grown into something I didn’t expect, it was just something I just wanted to write on.
Now there’s interviews, monthly features, and an ebook, with a second on the way.
Most of all, it’s fun.
Do have a look on the link above, and see what you think and if you wish to contribute. Rewards will definitely be something that will be a fun read.
‘Dad, I did it.’
For twenty years the original Tomb Raider composer, Nathan McCree had been waiting to say this to his Dad. As every year I was told, he would tell him:
‘This time next year Nath, the tour will happen’.
And now it has.
It was a spectacular event.
With cues from the first three Tomb Raider games, narrated by Shelley Blond throughout, it gained three standing ovations, and the crowd wanting more.
Me and Nathan had been talking the past week on how it was going. Nerves were mainly part of this. Some dread also. But in the end, everything had worked out, and more.
With the game being released twenty years ago last month, it was only fitting that to launch the second volume of Final Zone would be the very first Tomb Raider.
This was a boss that was an ongoing thread from start to finish, alongside her henchmen.
But once everything came collapsing down at the end, the final boss appeared.